
100%rum
100% Room takes its point of departure from John Cage’s Music of Changes (1951), a composition generated through the throw of dice. Cage understood chance as a way of dissolving authorship, allowing sound to exist independently of intention. In this work, the same principle is applied to space: can randomness produce a pure spatial experience, unmediated by function or expectation?
The project explores what occurs when purpose is removed from architecture—when a room exists only for itself. By introducing chance as a generative method, design becomes an act of surrender rather than control. Function is displaced by emergence; the outcome is valued for its presence, not its utility.
To investigate this, I paraphrased techniques from artists such as Duchamp and Arp, who employed indeterminacy as a creative force. Using both computational simulations and self-built machines, I generated spatial configurations governed entirely by randomness. One such machine was capable of producing over 32 billion possible outcomes.
100% Room questions authorship and predictability in architecture. It suggests that space, like Cage’s music, may achieve its fullest expression when liberated from intention—when form becomes the consequence of chance itself.




